Design supportive learning environments that facilitate the development and integration of diverse skills. In part 3 of my IBL Project Plan, I outline a couple of communication tools that could be used in the process of learning about and making video games. While a few of them utilize more traditional writing (Google Docs, BoomWriter), Scratch is an example of a tool where students learn to express themselves and communicate through code. The text we read, the videos we watch online, the entire Internet that we have access to, exists because a lot of really smart people around the world learned how to communicate like a computer, and have used that knowledge to express themselves. Code is certainly not an area to be overlooked when we look at communication tools in the 21st century. Other tools that I outlined in Outcome 1 that I would like to use in an IBL environment require students to communicate in even more ways. With Shadow Puppet EDU and iMovie, students are making videos. With Popplet and LucidChart, they are using concept-mapping to organize and communicate central themes and ideas. Today's Meet even allows for students to be communicating in a backchannel online even when they're communicating with each other in class. As someone who worked and volunteered in community-access television for almost seven years, communication is very important to me, and I hope that my work in this class has shown that I am prepared to help students develop communication skills in a variety of settings and media. |
Other Grad Classes > EDT 598 - Technology Supported Inquiry-Based Teaching and Learning > Self-Assessment >